THE 2-MINUTE RULE FOR DND

The 2-Minute Rule for DND

Any time a member of a bunch goes rogue, you are able to be Certainly sure that other associates of that team will pop up with the "terrible apple" defense, as in, "very well, guaranteed, there's a couple negative apples in every bunch, but that is the exception."— although their big blood could show a more brash and intense persona; Firbolgs ar

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